Neither of us are very good at coding however we made sure that both of us were working on the scripts together to share the workload and make it easier for both of us. We tried to get it all working however parts were not working no matter how much we tried to change it, for example the bullets will fire but they are invisible when fired.
Sastoria
Friday, 8 April 2016
Textures and Models
We started to make the models for the turrets and enemies. We followed one of the concepts however the second we wanted to make look a little different to make it seem like it was from another 'fleet'. We also wanted to create two turrets for two levels one would have a lower firing speed and the other would have a faster fire speed.
Enemy 1:
Enemy 2:
Turret 1:
Turret 2:
We then started on the textures for both the bullets and the planet, we wanted the planet to be a lava planet and the bullet to look like an electrical bolt.
Art Concepts
We decided we wanted to make a Space turret defender game, and so started to make space and nebula art for the backgrounds. It was relatively easy to make nebula backgrounds as it mainly uses the cloud difference filter overlaid with different colours.
We then proceeded to make some concepts for enemies, as we knew we wanted them to be sci-fi enemy ships that flew towards the players turret.
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